Chris Molina
Phone: 310.562.2056
E-mail: chris.auburn.sky@gmail.com


Superbot Entertainment, Los Angeles, CA, 08/11– 11/12                                    
Play Station All-Stars Battle Royale (PS3 & Vita)
Senior Level Designer           

  • Delivered level pitches and treatments to adhere towards celebrating Sony Playstation IPs satisfying criteria to exist within the brawl genre.
  • Conceptualized level layout mark ups using Illustrator and Photoshop suites.
  • Performed white box and level event scripting using Maya and proprietary state machine tools.
  • Led level pod scrums in delegating daily action items among artists, animators, and programmers.
  • Worked close with combat team in balancing and iterating level gameplay to align with fight systems
  • and mechanics.
  • Supported A.I. team with stress testing bot behavior and troubleshooting path node scripting.
  • Participated conducting offsite focus testing and feedback sessions at Sony Santa Monica Studio.            

Sony Online Entertainment/SCEA
, San Diego, CA, 04/08 – 07/11                                          
Free Realms (PC & PS3)
Game Designer                                                                                                           

  • Fostered level design, map making, & design document standardization for global combat zones.
  • Conceived and implemented original concepts for MMO combat encounters which included behavior scripting, AI , boss mechanics, and dialogue, using  proprietary tools as well as direct database access.
  • Served as art-environment liaison for combat team, communicating vision to environment artists and troubleshooting between both disciplines to achieve expected results.
  • Performed world-building tasks using proprietary art terrain editor tool and Maya.
  • Mentored two junior designers with content, tools, game and level design methodology.
  • Supported world team with content implementation and scripting ambient behavior sequences.
  • Nurtured social relations with player community by maintaining dialogue through the online forums while compiling data feedback for creating housing system based activities.
  • Compiled data and conducted combat, mini-games, and platforming playtest agendas for onsite lab focus testing sessions.

Sormfront Studios, San Francisco, CA, 01/07 -01/08                                                                                          
The Spiderwick Chronicles (Xbox 360, PS2, Wii, PC)
Level Designer                                                                                                           

  • Constructed level prototypes and final levels iterations using 3DS Max.                                    
  • Specified scripting, triggers, AI, and other in-game elements using in house proprietary tools that managed persistent storage for a small-scale open world progression.
  • Collaborated with level artists and animators to maintain integrity of both gameplay and aesthetic presentation.
  • Formulated design documentation outlining mission objectives, pacing, and level specs for third person action adventure title.
  • Worked with programmers to build custom tools needed to produce gameplay spaces and events.
  • Balanced and tuned gameplay to adhere to the targeted player audience.

Climax, Santa Monica, CA, 04/06 -01/07                                                                                                                  
Demo (PS3), Silent Hill Origins(PSP), Steel Horizon (PSP)                                                                                   
Jr. Designer/3D Artist 

  • Designer on PS3 Demo which included creating story development, game/level design,high res textures/ 3D models and audio for over-the-shoulder survival horror title.
  • Conceptualized/laid out and implemented gameplay using map entities.                                                                                    
  • Integrated game ready assets using Unreal 3 editor and Maya. 
  • Applied scripting/gameplay functions using Unreal 3 Kismet script and matinee editor.
  • 3D and 2D artist for two PSP titles, tasks included creating realistic and stylized models & textures as well as generating localized 2D art screens in four foreign languages

Art Institute of Los Angeles, Game Wizards Production Team
, Santa Monica, CA, 2006  
Team Project Lead
* Led/managed a team of 14 students for the completion and quality of all game content created.
* Designed level layout, created game events and VFX using 3DS Max and the Unreal Editor.
* Conducted Audio recording, editing, dialogue and implementation using Logic Pro Audio and Pro Tools.

Activision, Los Angeles, CA 2004
Quality Assurance
* Conducted game loading protocol for handsets and managed inventory.
* Maintained/installed various drivers and emulators on a consistent basis.
* Assisted with generating pixel art assets.

JAMDAT Mobile, Los Angeles, CA 2004
OEM Associate
* Conducted game loading protocol for handsets and managed inventory.
* Maintained/installed various drivers and emulators on a consistent basis.
* Assisted with generating pixel art assets.

Proficient with Windows and Macintosh systems; Microsoft Office (Excel, Word, and Power Point) Adobe Photoshop, Illustrator, After Effects, Maya, Dreamweaver, 3D Studio Max, Unity Final Cut Pro, and Hootsuite.


2006 - Game Wizards Production- Project Team Lead
1999 - Tekken 3 tournament champion
1992 - Nintendo Power Fest Finalist

Art Institute of California- Los Angeles, Santa Monica, CA 2006
Bachelor of Science in Game Art and Design

Art Center College of Design Pasadena 2002
Motion Design

Pasadena City College
1998 -2002
Art and Design Major

Additional Experience:
Video Game Industry

Sony Online Entertainment (SOE) Comic-Con, Block Party; Host 2008
• Manned Free Realms PC demo station for on-site tours including post Q & A sessions.

Game Developers Conference (GDC) attendee; 2005, 07, 10
• Manned Stormfront Studios booth in 2007, conducting on site resume submissions and interviews.
• Attended, lectures, keynotes, award ceremonies, and mixers.

Electronic Entertainment Expo (E3) attendee; 2005
• Manned Jamdat Mobile booth, giving content demonstrations on handsets.

World travel and cultural exposure:
• Americas – USA, Mexico, Grand Cayman, Jamaica, Aruba, Venezuela
• Europe – England, Spain, Holland, Belgium
• Asia – China – Shanghai, SuZhou